

Our events have continued to be popular so the challenge is trying to make things bigger and better each time! Selling tickets allowed a bigger budget and some wilder ideas and things have just grown and grown. I’d been planning games of one sort or another for friends for a few years before ADIAW sprang to life and we started offering them up to the wider public. The excitement you get from drawing information out of a mysterious character or solving a puzzle using things you walk past everyday is what makes these events so popular. As well as leading people around London and getting them to see its streets and buildings in a new light, the interactive nature of our events means that players get to feel immersed in the game. We’re best known for our series of murder mystery treasure hunts, where teams of players spend a day exploring the city, looking for hidden clues and characters in a quest to unravel a fiendish detective story. Some things we make are small (10 people, half an hour) and some are big (500 people, 4 days!). TW: ADIAW is a group I run that creates games and interactive events in London. How does it work, and what’s awesome about it? LLO: Tell us about your project, A Door In A Wall. Of course, this means Tom knows lots of London’s little nooks and crannies (and therefore, London’s little secrets). Fancy going on a treasure hunt around London? Tom Williams has been creating since 2005, through his popular project A Door in a Wall, sending players to ringing phone boxes and footballer’s flats (some pictures of events below).
